![]() I tried creating the Visual Studio projects with 3 cases:Ī Plugins folder is created inside vsproject/build/bin/AppName_Data, the dll is there and it worksĪ Plugins folder is created inside vsproject/build/bin/AppName_Data, the dll is there and it works, doesn't work on Editor (DllNotFoundException) I'm on the latest UnityEditor ( 2019.3.9f1). I did some other tests, sounds like a bug of the editor, the build is working! Maybe this is whats wrong with my plugins.īut if so, why is it working when the package is in a different location? does Plugins work the same with assembly files?ĭo I also have to reference the assembly file in order to work with them? I mentioned the package path because that's the only difference, when I download the package from the registry, unity saves it in the Library folder, and the files are marked as "Read Only"Ī quick question. ![]() ![]() Now, in the new project, the package is downloaded fine, but the plugins are not loaded, the resources cant be accessed So I publish my package to an npm repository, and I use a new project to download the package. Testing this for android platform, but it reacts the same when I tried for windows I'm using unity 2019.3 (but also test on 2019.2) working on windows machine
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